** * Blink * * Turns on an LED on for one second, * then off for one second, repeatedly. Open main.cpp file form src folder and replace its contents with Setting Up the Project Ĭlick on “PlatformIO Home” button on the bottom PlatformIO ToolbarĬlick on “New Project”, select a board and create new PlatformIO Project Have a general understanding of how to work with projects in the IDE. You a creation process of a simple “Blink” example. This tutorial introduces you to the basics of PlatformIO IDE workflow and shows Search for the official platformio ide extension Otherwise, pleaseĭownload and install official Microsoft Visual Studio Code. That git -version command works from a system terminal. If you are going to use Git for installing upstream development platforms, cloningĮxternal projects, installing library dependencies from a repository, please ensure PlatformIO IDE and you will be able to use it within PlatformIO IDE Terminal. You are going to use PlatformIO IDE for VSCode. Please note that you do not need to install PlatformIO Core (CLI) separately if Compilation database compile_commands.json.C# - Learn about the C# support in Visual Studio Code.Code Navigation - Move quickly through your source code.Basic Editing - Learn about the powerful Visual Studio Code editor.vscode/launch.json file in your project and add a new debugger configuration for an IP endpoint you control: Next steps If you want to debug a Unity standalone player, the easiest way is to use the Attach Unity Debugger command.Īlternatively, you can modify the. In the image below, you can see VS Code showing hover context, peeking references, and more.īy default, your Unity project is setup with a debugger configuration to attach the Unity debugger to the Unity Editor instance opened on the project. Two topics that will help you are Basic Editing and C#. Here is a list of some of the things you can expect: Double-clicking on a C# script in Unity will open Visual Studio Code. You are now ready to start editing with Visual Studio Code. ![]() Open up Unity Preferences, External Tools, then select Visual Studio Code as External Script Editor. Note: The Visual Studio Code Editor package published by Unity is a legacy package from Unity that is not maintained anymore. Make sure the Visual Studio Editor package is upgraded to 2.0.20 or above. The Unity extension for Visual Studio Code depends on the Visual Studio Editor Unity Package. Set up Unity Update the Visual Studio Package Installing the Unity extension installs all its dependencies required to write C# with Visual Studio Code, including the C# Dev Kit. The Unity extension is published by Microsoft. For additional details on installing extensions, read Extension Marketplace. ![]() ![]() Next, install the Unity for Visual Studio Code extension from the Visual Studio Marketplace. If you haven't already done so, install Visual Studio Code. You will need at least Unity 2021 installed. Read on to find out how to configure Unity and your project to get the best possible experience. If you're looking for resources to learn Unity, check out the learning section of the Unity website. ![]() If you're looking for resources to learn C#, check out our C# curriculum. This guide will help you make Unity and Visual Studio Code work together. Visual Studio Code makes it easy to write and debug your C# scripts for Unity.
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